Search:

Type: Posts; User: Fantus

Page 1 of 3 1 2 3

Search: Search took 0.06 seconds.

  1. Replies
    27
    Views
    1,958

    Re: Who's the hottest Turbine employee?

    Yessssssssss. I thought that was the best part.
  2. Replies
    227
    Views
    11,344

    Re: I'm pretty close to full agreement......

    I don't think we were expecting this much... Broback! Hah!

    On a more serious note, we have a healthy variety of actual costumes, 'joke' costumes, and alternate costumes. In addition, it's hard...
  3. Re: September Update: Stolen Power & Free Champion Refunds

    IGN just put out a little preview.
    http://www.ign.com/articles/2014/09/22/first-look-at-two-new-infinite-crisis-champions?abthid=542047d7ce02c4570c00001c
  4. Replies
    16
    Views
    2,955

    Re: Question about the GD meta

    Mid is the safe lane, for the most part. If you have a champion with an escape (any really) and cameras, you can hold down mid fairly easy. However, a good blaster can poke the **** out of early...
  5. Replies
    6
    Views
    780

    Re: NEW turrets for Gotham Divided (idea)

    The reason why they look like structures is because they cannot be harmed by skills. To keep them consistant with the power cores, and dampeners, we need to keep them as more of a static asset. If...
  6. Replies
    6
    Views
    1,308

    Re: New to the game, whats the meta?

    The reason why they are called champions is because its a singular term to encompass all of the playable characters. For example, what is Catwoman? Would you consider her a Hero when she steals? ...
  7. Replies
    31
    Views
    1,695

    System Uplink - Correction

    In our System Uplink broadcast on August 6, I incorrectly confirmed that we had fixed the 1 hour crash bug (the disconnect at ~75 minutes) on Gotham Divided. We are currently working on it and have...
  8. Replies
    58
    Views
    6,866

    Re: Map Balance and Update - September

    This is precisely what we did! A lot of artifacts (Kryptonian war armor and eye of ekron are a few examples of this) have speed built in to them.


    We also did some things to fix this! Stay tuned...
  9. Replies
    58
    Views
    6,866

    Re: Map Balance and Update - September

    After some discussion, we are taking the damage delay off of the deployables due to overwhelming negative feedback. We were attempting to solve an issue of contention that may or may not be a big...
  10. Replies
    58
    Views
    6,866

    Re: Map Balance and Update - September

    A lot of people are saying that the range is a bit too big. I just want to post a few screenshots of the range here so that everyone understands exactly what sort of coverage one could get.
    ...
  11. Replies
    58
    Views
    6,866

    Re: Map Balance and Update - September

    No, we are adding those back in. They were taken out for another reason.
  12. Replies
    58
    Views
    6,866

    Re: Map Balance and Update - September

    The Surveillance towers are not mobile, and their range has been greatly reduced. X-ray is consistently better for on the spot stealth reveal.



    There have been several turret changes in the...
  13. Replies
    58
    Views
    6,866

    Re: Map Balance and Update - September

    1PM EST
    10char
  14. Replies
    58
    Views
    6,866

    Re: Map Balance and Update - September

    Deployable Generators are essentially pads that the Skill triggers are spawned from. There is one in the base for both the health and speed camps. When you kill a Health or Speed camp in the...
  15. Replies
    58
    Views
    6,866

    Map Balance and Update - September

    Hi folks, in preparation for the Twitch Chat tomorrow, I am posting the preemptive patch notes for the September Update. Keep in mind, these are just for Divided, and they are still subject to...
  16. Replies
    45
    Views
    6,141

    Re: Map Balance - August patch

    Yep, we agree. We want to make match times shorter.



    Post 30 minutes, the respawn timers are really close to the same values as before this change. It really won't have an effect on the early...
  17. Replies
    45
    Views
    6,141

    Re: Map Balance - August patch

    Other mobas also have longer respawn timers, different maps, different mechanics, and different champions. The way that this one works, adding more minions would not solve the problem that you are...
  18. Replies
    45
    Views
    6,141

    Re: Map Balance - August patch

    Even if I made the drones kill each other faster, you would end up with the same results. Therefore changing the damage / credits would not change anything.
  19. Replies
    45
    Views
    6,141

    Re: Map Balance - August patch

    Zatanna can spam skills later because she builds will, you don't typically siege towers until mid / late game.
  20. Replies
    45
    Views
    6,141

    Re: Map Balance - August patch

    The reason why we increased tower ranges in the first place was because it was incredibly easy to poke a melee character from underneath a tower, to the point where you could send them back without...
  21. Replies
    45
    Views
    6,141

    Re: Map Balance - August patch

    So I added 2 ranged minions to each wave, this is what I ended up with:
    http://i.imgur.com/35eL8Pm.png

    What this creates is the Winion scenario. Large amounts of range minions will build up, and...
  22. Replies
    45
    Views
    6,141

    Re: Map Balance - August patch

    It's funny you say that, because we already do that in game! Champion move speed increases per level. We are making a change to the way it works in September to make it a bit more balanced, but...
  23. Replies
    45
    Views
    6,141

    Re: Map Balance - August patch

    Previously they were capping at level 30, or 45 minutes into the game.



    So there were actually 4 solutions that we came up with.
    1. Increase the respawn timers
    2. Reduce the size of the...
  24. Replies
    45
    Views
    6,141

    Map Balance - August patch

    Hi folks, much like the character team, we are trying to be a bit more transparent about our changes for the next patch by releasing the ‘patch notes’ a bit earlier. This should give us some time to...
  25. Replies
    88
    Views
    7,691

    Re: Champion Balance (Patch 3)

    Hey, this thread is about the champion balance, but I'll jump in and answer this.

    We didn't actually remove the juggling, we just made extended juggling a lot harder to do, and execute on. If...
Results 1 to 25 of 61
Page 1 of 3 1 2 3