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Type: Posts; User: AIpha

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  1. Thread: Joker's Vanish

    by AIpha
    Replies
    9
    Views
    342

    Re: Joker's Vanish

    He already does pretty much as he can just wait till the very last second then blink out and he's gone. I really don't like that the Batman martial arts chases. It looks very odd when he does it on...
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    Re: Slave them all!... As Starro...!

    Agree completely with Liy. You shouldn't be able to infect something that is already infected it should just go through because it's extremely hard to land one on your target in team fights.
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    Re: Slave them all!... As Starro...!

    OK so exactly what I said then in GD an CC it's fine but in GH his passive will not be touched. Yay an amazing 60 hp every 16s whoopdy do.
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    Re: Slave them all!... As Starro...!

    The only issue I see in his kit is his passive. Unless you are constant creating slaves via drones it's useless so in GH I don't see his passive being worth leveling at all. Would be better if it was...
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    Re: Slave them all!... As Starro...!

    Not too shabby how long does the W last on the target and can you fire three out in a row or is that cooldown the cooldown between uses?
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    Re: Slave them all!... As Starro...!

    What are his ratios/cooldowns? Dawnbase.com hasn't updated yet and I'm at work.
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    Re: Thoughts on Coast City so far

    Yes act like you don't know me infront of your forum pals or whatever, cause in game EVERY game I join you are an *** to me for no reason at all. EVERY GAME. And there hasn't been one where you...
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    Re: Thoughts on Coast City so far

    Congrats on giving an example including almost 5% of the cast of characters? Look you have some issue with me that I have no clue where it stems from but dude you have issue. I said turrets are too...
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    Re: Thoughts on Coast City so far

    and its a problem there as well. Turrets in this game are not threatening enough. The whole point of laning is to push your minions to avoid turret damage. If the turrets aren't three hitting people...
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    Re: Thoughts on Coast City so far

    The turrets need a bit of a buff in CC. They aren't that threatening and I've seen many an assassin turret dive for a kill and get out through the back. Especially on bot lane.
  11. Something Serious Needs to be done about AFKs now

    Whether it be the constant disconnecting due to horrible net code(yes you have horrible net code as there are some matches that are completely unplayable.....for everyone in them) or people just...
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    1,134

    Re: Let's talk about Aquaman

    He's alright. His Q got a heavy nerf even before the nerf when going all Attack Damage. His W is good CC and his E is just a tad to short in my opinion. If they could increase the range on his E and...
  13. Thread: Enforcer Shazam

    by AIpha
    Replies
    49
    Views
    2,649

    Re: Enforcer Shazam

    Zam is horrible now. Literally made him an Enforcer and took away his ability to CC at the same time.
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    Re: Veggys stargirl feedback

    I know you don't have to explain it to me, infact i already stated that and I also stated how if you are a good SG player you can force your opponent into with your E.
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    Re: Veggys stargirl feedback

    That is really the one that needed it the most as the skill involved in using it is literally zero. The target range is insane for the homing and the damage is way too good for a tracking skill.
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    Re: Veggys stargirl feedback

    eh her Q does way to much damage with the passive from a very long range. It needs a slight damage nerf or ranged nerf and the same goes for her W. Since it isn't a skill shot it shouldn't be doing...
  17. Thread: Ar GL. Enforcer

    by AIpha
    Replies
    6
    Views
    515

    Re: Ar GL. Enforcer

    He already is the best Enforcer in the game....to me this is just a role change on the stat card nothing really game changing as far as how to play him. I have always played Ar. GL as Enforcer. SoS...
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    Re: Can we get a black female into the game?

    Fatality has Black skin but I guess she isn't human so she isn't African American. Vixen is probably your best bet and could work similar to Udyr from League.
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    Re: Lobo's Chain a Necessity

    Because the animations for Auto Attacking in this game for Melee characters are so ungodly slow and they freeze your character still so you are actually punished for hitting a fleeing target. Lobo...
  20. Thread: Atrocitus Kit

    by AIpha
    Replies
    9
    Views
    431

    Re: Atrocitus Kit

    Honestly with his current rage kit it should be at 100% and regen naturally......enraged isn't even that op if you treat it as it's own kit. HP scaling definately needs to happen on his W damage...
  21. Thread: Atrocitus Kit

    by AIpha
    Replies
    9
    Views
    431

    Re: Atrocitus Kit

    Here is how you play Atrocitus...........Slow Machine. Just build him so that every thing you do slows. Atlantean Royal Seal, Lobo's Chain are crucial and you should build those first. Afterwards...
  22. Re: Atrocitus Passive remains able to harm enemies during Lazarus Effect reanimation

    Seems legit to me considering he isn't dead yet he should be proving a passive that is activated by hitting him. I mean you are hitting him......
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    Re: Is Atrocious worth the buy?

    Forgot to mention. 1v1 vs any other enforcer Atrocitus loses because he has no enforcer like sustain. Ivy has a shield, WW has a shield and a heal, MechaSups has a heal, Gas Joker has a heal and...
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    Re: The Skins are great, however...

    Yea but there is no way it takes as long as a completely new hero......I mean when you are making a new hero you have skills you have to come up with, mutliple phases of testing those skills and...
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    Re: Robin Needs a Buff and some love

    He wasn't saying keep it scaling with will. He was saying just make is scale as a bruiser like it did when he was a controller ie using health instead of will as the scaling stat for his slow. You...
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