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Type: Posts; User: IC_Namen

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  1. Thread: New AI Bots

    by IC_Namen
    Replies
    3
    Views
    624

    Re: New AI Bots

    As the main AI engineer on IC, I can say that yes, AI is fairly difficult task. It's compounded with a game like IC where you really want to simulate "human" behavior rather than follow scripts. It...
  2. Replies
    9
    Views
    712

    Re: Bots on Gotham Heights

    The current bots will attack each other, but they don't prioritize it unless provoked. Admittedly, this logic likely works a bit better when it's 5 players vs 5 AI (or with any allied bots).
    ...
  3. Thread: #uninstall

    by IC_Namen
    Replies
    48
    Views
    3,802

    Re: #uninstall

    Given the approach we took in our AI system design, you aren't the first person to mention Skynet. One of our main goals is to focus on emergent behavior instead of relying on deterministic...
  4. Thread: #uninstall

    by IC_Namen
    Replies
    48
    Views
    3,802

    Re: #uninstall

    As the engineer who designed the AI system in IC, and has worked with other engineers to build the current bots, I can say that Cele hit the nail on the head here :)
  5. Re: Some will bleed, some will feed in IC_DeadPeople, Issue 2!

    I'm going to confirm that Zelda did indeed show me the terror of the mecha.
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