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How about damaging the minion as if it took the damage from a small environmental object too?
You can only pick enemy drones, they both get knocked up and both receive the same small environmental object damage the minion and target. If you miss the target then just the minion gets damaged and knocked up at the end of the range or if it hits a wall. Then just make it so that regular small environmental objects break when they hit a wall or target instead of going through walls as they do now.
Hell.. make it so that mecha superman's wall counts as wall for the purpose of this skill :P