Just Have some comments to put out there with regards to where the latest patch was good / bad and some other random stuff to add in onto it.
1st things 1st,
Nightmare batman, the nerf i personally think was 100% unnecessary, and from what I've managed to discuss from most competitive team players, the only reasonably part of the nerf was the reduction in stealth time, the change to positioning of the shroud is now incredibly weird and takes no skill to place in the right position when ganking, whilst the removal of slow in his silver batarang, made him pretty much unusable anymore, literally not viable. (don't make me make a video to show how painfully useless he is now)
Hence the only possible way of fixing him is a complete removale of the june patch and maybe a slight tone down of his passive and a reduction in stealth time.
Champions that needed nerfs and were left untouched,
Gaslight Joker / Shazam / Atomic Posion Ivy.
From recent competitive matches, anyone couldve notice these were pretty much high priority picks, Joker from the fact he becomes virtually unkillable, ivy as she also can become extreemely tanky and has no match if played in botlane, and shazam is too high damage and high range at the same time.
Some suggestions for changes required are simple,
Atomic poison Ivy only needs a reduction in the root duration, otherwise everything stays the same, then it is probably quite balanced
Shazam should only receive a tone down on the damage ratios and energy ratios, as reduction in range would make him unviable.
Gaslight Joker needs looking into his tank scaling, however it is quite sensitive as to how much it is reduced as too much will make him un-viable as well.
3rd some excessive item nerfs which affected certain roles specifically.
Before this patch, it was pretty obvious that marksmen were not a great part of carrying games, since AP carries had much better scalings and tanks could get to a point where marksmen couldn't touch them. Now, to make it even worse, attack lifesteal items were targeted, making Katana not worth buying and claw of horus had its lifesteal removed from it. leaving only the option of the atlantis gambit, or the cheetah's claw as lifesteal viable items, however the cheetah's claw is not worth buying due to the price to stats obtained ratio, and the gambit is a questionable buy aswell, the only thing making it somewhat viable is the fact that at lv2 it pays itself around 25min into a game.
Other stat reductions like the reduced armor on fragment of mogo were also unnecessary however debatable and not too highly impacting.
4th, when it comes to good stuff, it is nice to see gambits nerfed and people's skill coming into play more now as farming minions actually matters again.
another couple heroes i want to touch are flash and sinestro.
Sinestro by far is broken, in terms of how overdone his damage ratios are and how outrageously unbalanced with regards to other AP carries he is.
Flash on the other hand is a hard subject to discuss, as with his current kit if u alter too much he will become unplayed, like what happened with nightmare batman.
with a bit of thought, i perhaps thought of some changes that could make him balanced.
His flash attack has 2 nerfable options, either reduce the damage completely, otherwise increase the cooldown excessively and make it reset with kills, like sinestro's cull the weak. as it stands now, his flash attack is too short cooldown and does too much damage when considering how many times you can cast it in a fight, the fact you can hit multiple targets and the fact that a good player will always hit it as it is so fast.
His ultimate is hard to discuss, the only viable change i personally think is maybe a small reduction in range but not too much.
Level up rewards.
Many may not know this, but currently leveling up rewards has a drawback for people who buy too many augments / mods. currently you get a mod or an augment for leveling up, which is worth about 400-600merit. however if you buy all the augments, you will start earning 100 merit for a level up, 1/4th what it was previously worth at a worst case scenario. I personally think this needs looking into, as high level players who probably would buy all the augments will feel quite under rewarded for leveling up considering it takes about 30-40 games from 40-41 at normal conditions if not more.
With regards to what I've managed to discuss with others when it comes to the recent patches specifically the June one as a focus, this is all I could bundle up.
However there is another topic I'd like to touch on.
Promotions and Rewards.
Recently there have been a lot of events, the razer laptops for example, I personally think it is in everyone's interest to know who received these rewards so that people can acknowledge these are being given out, also a rumor that i need confirmation of that the laptops had a regional restriction as to where they could be shipped, meaning a clause that wasn't mentioned initially, excluding certain players from specific countries.
Secondly, more advertisement of streams is in order, specially when an IC staff member gives out 20 codes or something, if this were advertised on reddit or forums more often, a lot more viewers would get involved in watching.
To end this post id like to comment on something recent, Dreamhack. apparently...there is an infinite crisis section....which probably 2% of the community knows about, being the competitive players, IF all of them know about it, and it has a prize money too...yet I havent seen it advertised, not even on the client loader.
I'd Appreciate anyone commenting or adding anything to this. might help improve the community's imput to turbine, and maybe turbine's perspective to what needs fixing and focusing in the game.