Question: Does the attempt to make every character unique make it hard to come up with completely unique power sets or do you have a backlog of unique powers we haven't seen yet that will open up new strategies going forward? If so, what sort of completely different character type or play style or role can we look forward to?
And do you look at the character pool as a whole and try to come up with unique powers that haven't been seen in the game yet, or do you develop the lore of the character and then try to make their ability set unique after the fact?
Question: Given recent and future balancing do you plan to address the lack of balance between artifact types. By this i refer to situations like where you have made gascat more skill focused but unlike PD Or Tank types AD skill based chars lack will regen items on par with PD counterparts that benefit them.