Xoul, I think you misunderstand what he's getting at. What I believe Fantus is saying is that this is an option of how to jungle, and its straightforward enough that a new player can understand what to do. Of course you can jungle with others, this is only one option.
IC is really trying to push hard at helping people learn how to jungle, and I really appreciate it because along with the feature focus, I have become a great jungler (I use the Atomics, not ww).
Keep up the great work IC devs
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I find its somewhat easy to clear however the only problem is the respawn times I feel need to be fixed in other games like HoN I think the respawn times are 1-1 1/2 minutes for the camp's. Of course over there you can just place a ward or in this case a camera into the camp and it dosn't respawn.
True. I don't think anyone is saying that it's impossible, but rather that as it stands it is forcing a single "jungler build" and certain characters. This is fine too, but since it requires more skill and a certain build to do it even remotely effectively, most people aren't doing it, which is by default forcing a 2-1-2 meta. Again, if this is what the devs want for GD then more power to them, but personally I would like to see a map where there is enough possibility to try interesting compositions/builds and possibly be effective.
Agree with everything Xoul just said!
The jungle in Gotham Divided is strong, as it should be. You should be getting assistance on your first camp, the Health Destroyer (funny name, since it destroys your HP bar). Kill it with assistance (leashing is an incredibly common practice in the MOBA genre), go straight to your Speed Destroyer, and back for a T skill.
Marauder Shield 1 blocks 5 damage every time a jungle drone hits you. Marauder Knife increases the damage you deal to drones by 10 on basic attacks (full 10, not reduced by armor). These 2 items combined keep you alive while increasing your drone damage output substantially (you will auto-attack a lot). This leaves you 250 credits, for a level 3 Health Pack, or a level 2 Tektite Vial.
If you are having trouble in the GD jungle, revise the way you are approaching it. This isn't the brain dead easy Coast City jungle, clear 3 weak camps for minimal reward and gank a lane. This jungle is very valuable, and I frequently, even in premade v premade games, end up with the highest credit count and the highest level.
The jungle is fantastic in it's current state, people need to take the time to learn it before they write it off. The map hasn't even been playable for a week. There are a lot of moving parts.
As far as laning, he does quite well in a duo lane, but he is too heavily outplayed by pretty much everyone in a solo lane. Marksmen just poke at you while you try to farm, and you aren't strong enough to do anything about it. Blasters punish you in much the same way. Bruisers take far more hits, so you can't really afford to lane against them either. Same deal with the Enforcers. Supports can fall into either Blaster, Bruiser or Enforcer roles. And other Assassins are all stronger than Flash early-game. In addition, Gas Cat and NMB have a poke of their own and never have to directly engage Flash and can just continue farming.
I don't think much needs to be done to the jungle itself. But I would like to see a bit more Will Regen, either on a Marauder, or from a camp kill. As Flash I simply go OOM too often. When I played Gas Cat, there was no Will issue at all. And Batman of course is an Energy-based Champ who is also beefy, so he clears the jungle very well.