Geez, calm down. You'll win in time. Raging about it doesn't help.
Infinite Crisis: Saberdaber1
'I. Don't. Dance.'
i have made a comeback on this map, we had 1 point left they had 400 ...we won in the end, just took alotta work, and extremely perfected Ham tosses heh
Yes..over NINE THOUSAND!!
also..Consider Ham as an option.
Comebacks are super doable on this map. Last night I was 12/2/11 as Catwoman with Teleport. We got most of the map and they came back and won the game 15 min later by annihilating our team twice under their one little tower and completing the wpn objective. Fun game in deed, no game breaking complains with the mat at this time.
Ive seen major snowballs. Lost on many and won on many but one thing I can say is if you have a great team its easy to have a come back since a physical fight is not needed to win. Just allot of really good strategy. Our team was down to 150 while opponent was high 400 and we won with 3 base life on our side. Intense and fun game but if shows you a game can turn around on this stage. Keep at it and practice. It'll only get better. It has for me.
Bears likes Bunnies!
Well...this is a semi-necro so I didn't really want to respond but the point is a good one for new players to listen to.
GH can snowball true, however it's mostly because it's a bit less straightforward in it's strategy than GD is. It's actually quite possible through solid teamplay to mount a comeback.
The key to winning GH is basically understanding the flow and balance of this map. Bear with me, it's going to get a little Art of War-ish but hopefully it makes sense.
I always look at this map as 5 resources vs 5 resources, these resources corresponding to the players on each team. The trick to winning I feel is to use those resources to upset the balance of the map. You always want to be applying more resources against their lower resources. See 3 top? That means by default they can at most 2 bot. Apply your larger force against their weak spot. Always be attacking their weak spots. See 4 bot? That means the most they can apply top is 1. If your resources are more situated towards top, take their top. This concept is why dying is actually worse than it looks, it inherently gives them a resource advantage. Think of it as a power play (if you know about ice hockey). It basically forces you to have a weak point with no way to respond.
I know, a bit abstract but basically think of it this way:
1. Always attack their weak points.
2. If a fight is even, uneven it. (i.e. always reinforce your team mates)
3. Consider their turret an extra team member. (So only fight under their turret if you have a man advantage, even then...probably don't)
Trust me, it's super easy to draw people off point. Just go to a point they don't have defended. They will be forced to send resources, which means you have created an imbalance, take advantage of it.
The other thing I talked about is reading the flow. This is basically understanding how their moving their resources. Controlling the jungle is critical to this. If you can cut off their reinforcements with lopsided ganks (2v1, 3v1, etc.) then you are basically forcing them to have weak points. Also, this is why you ALWAYS move through the jungle, it hides your flow. You become an unknown force, are you ganking top? bottom? They don't know and they can't react without guessing. That's a huge advantage in your favor. Same with never recalling in sight. Did you go back? Are you still defending? They don't know, and you can force them in to sending more people than they'd usually need to take a turret and therefore draw them away from a different point.
It's a lot more difficult to do in practice than it sounds because of the fast pace of the game, but these definitely work and will help with a comeback.
back cap , baiting , ganking and also perseverance with teamwork , a 4v5 comeback is what i had , to rub salt on the wound we had a robin that threaten us if any of us afk which turns out he was the one afk from the beginning till the end of the match. We out played the other team and persevere till late game where we come in strong and hard, it was not easy and not fun fighting an uphill climb , but the VICTORY label sure pay off all the hard work.
Your IC Community Assassin, Bruiser, Marksman, Blaster, Enforcer, Controller
HAVE A NICE DAY!
Boca Comics Boutique
Great minds discuss ideas; average minds discuss events; small minds discuss people.
I think the fast paced back and forth of Gotham Heights is what makes it my fav map. Sure some times you'll go up against a ridiculously good team who've played more than you and you'll lose in 5 minutes. Some times you'll come up a team who only just installed the game and you'll do the same. But the best thing about this map is, nothing is certain until it ends. Games can last longer than Gotham Divided if both teams are good. The back and forth is insane in this map and it's great.